Part 25: invASive

BGM: Agoraphobic Sloth

The train stopped at the library station. From the windows, I could tell no one would be boarding it back. Either Jasmine and Marco already made their way to the first station, or they continued past ours. I could tell because the door was open here, so they definitely were done with this place.
The train's doors opened and closed uselessly, as no one would be leaving here.
BGM: Silence
The chime rang out again. I basked in the atmosphere of the metro. Silent, calm... Until the train departed again.

I closed my eyes and drifted off as we went back to the first station, which I learned on the way was called the leisure station, whatever that meant.
BGM: Agoraphobic Sloth
When the strain stopped moving, we disembarked. Finally back onto solid ground, I stretched my arms and legs, looking around to see if anybody was back yet, or if we won the imaginary room-solving race. Four had already finished before us. Damn, we got third place.

Jasmine shook her head when I called for them.


I noticed Jasmine had a bag now, which she didn't have before. I wouldn't have noticed it if I'd just been looking at her from the front, since it was tied and hanging off her back. It seemed strangely familiar... and upon taking a glance at the old man, I realized it was similar to the bag he was holding. Did he share something with her?




Off to the side was the other girl. We weren't doing much, and there was no reason to waste time, so I decided to strike up some conversation with someone. All of them were pretty much free to talk to, but the old man himself was examining the consoles. If I spoke to him, I would probably end up in a long talk. Best be if I kept him for last... Unless I wanted to move on from this situation, anyway.


Anyway, I'll just start with Ray and Marco and go clockwise.
I came by the two of them as they were discussing what they found in their rooms.







I wanted to tell Marco to shut up about it, because I didn't feel right leaking all my secrets like that, but in retrospect it was pretty obvious that I knew Marco and Jasmine.

He made a gun with his hand and pointed the end of it at his own head, mimicking it going off.


My hand shook a little when I remembered that fact. It was so easy to forget we were wearing the collars when, at any moment, they could decide to cook our necks clean off.

I waved them off, walking away before my nervousness became more apparent.
Next up, Jasmine.




Marco probably operated it, if I had to guess. He's good with that kind of thing.










Next up is E. However, I've chosen to skip E's option, because it's more people talking around her without actually involving her in the conversation in the slightest, and we got enough of that on the other side of the flowchart, thanks!


I didn't know why, but I immediately believed all four of those were representative of the four codes we got from our first stations. Sadly, we were missing the twins still, so we couldn't open this yet.

BGM: Ascertaining Speech

He motioned at the first console in the wall.





The others had come by when they realized we were discussing about our next plan of action. Everyone but E took part in the discussion.

A was silent, relating what the others were saying to E while we talked it out. He spoke up to let us know of E's choice in the matter.


She looked over at me. Seemed like she'd pick whatever I'd go with. I shook my head, as if to tell her to make her choice without taking me into account.





I was flustered because they didn't even think of asking for my opinion. As it was, M and Ray would go together, and Jasmine and E would go as our second team. I would be staying here with A to wait for the twins. I didn't know if I liked that idea.

That meant I would take E's place if I went.



As the old man hurriedly questioned me, I made up my mind.

The vote I held was whether we stayed behind to wait for the twins, or went together with the others in teams. Looks like we're going with the others!
BGM: Ambient Strain
Something in me clicked when I was given the choice. I decided to not wait for the twins, suddenly believing that would be a waste of time on my end. I didn't care if we had to redo the teams.


He still communicated what I said to E. In the end, E decided to stay back.





BGM: Accelerated Scuffle




The two of them pulled their sleeves back as if they would be going at it at full force. All I could do was watch as the two of them counted down. Finally, they opened their hands. In the first round, Jasmine lost.




I opened my eyes wider as they drew out the battle. Her competitive spirit was off the charts. From her body, I could almost see it float above her head. A menacing dragon... And from the old man, there as much of the same. A giant bird spirit, half bird half lion. A griffin! The two of them locked into a battle for the ages.

Only the victor emerged from the duel. This time, Jasmine won and A lost. The dragon took a bite out of the griffin, severely damaging it! But it wasn't over. It was best of three, so this meant... even with the two of them scoring one point and wounding the opponent, it wouldn't be over with just this much.

At that point, I had hidden my face behind my hands, unable to see the next skirmish in any way except through my fingers. On the side, Marco yawned. Ray glared at us. Could they not understand this was the decisive moment? This single battle could end the world's conflicts... or plunge it into eternal chaos.

Finally, the two of them settled their final attack! As they did, dust exploded from the strike. I couldn't tell who won for the longest time. A powerful wind came of their contact. And finally.. finally... the dust settled. The victor was clear to me now. As I opened my eyes to look through the clouds of leftover dust, I saw...
Jasmine won! Devoured whole, the griffin returned to the aether. It had been a glorious battle, but none could stand against the dragon...

BGM: Agoraphobic Sloth

I almost felt bad when E's expression dropped a little.


Still dazed by the great battle of the dragon and the griffin, I made my way to the others who had been waiting for the train. It finally arrived when Jasmine joined us, too.






It seemed the two of them were on better terms. They could tolerate each other. Maybe getting over whatever they disliked about each other would be easier than anticipated. Or maybe it was just because Ray wasn't calling Marco a punk and Marco wasn't cracking a stupid joke for once.
BGM: Silence


As usual, the speakers spoke the name of the next station. This time, it was something like security. I decided to leave at this one with Jasmine, since I was highly curious about it. A security room... would there be video tapes there? Perhaps Smiley made a mistake and we could see something from the cameras.






Unfortunately, because we can't talk to E on this side of the flowchart, Simon remembered he has a crush on Jasmine


I rose up, and so did Jasmine as the station came into view.
BGM: Agoraphobic Sloth

Ray wasn't very amused by his nonchalance.


I left the train with Jasmine as the two of them started bickering again. We decided to waste no time and entered the lobby. As soon as we were in, as was customary probably, the doors closed and the train outside drove off.

She sighed, demoralized by the process we were stuck in.

Jasmine flashed me a smile.

She walked up the staircase without even waiting for me.

It was time to see what this station really was. I stepped up the stairs, and then wandered through a brief hallway. I saw one of its ends led to a locked room with a scanner in the middle, much like the other one before.
BGM: Ambient Strain

The third door led to another room with electronics. I left that one alone for now.






There was a control board in front of the screens, but I had no idea how to operate it.



I nodded, agreeing to her plan while she left me alone here. Even if this room was a security room, it was still, in its own way, very ominous.

BGM: Auxiliary Search

New location, new map.

Okay, there's a lot here this time, so I'm going to start with the symbol on the floor and then go counterclockwise.
This symbol was weird. It looked like a red cross with a bunch of additional lines.

These desks were reminiscent of office desks, not so much security desks. Then again, I didn't know what security rooms really looked like.



It made me miss my gaming chair at home. No, it was not a really expensive one- didn't have the money for that. It was a simpler one, but it was still leagues above this sorry excuse for a chair.
Fucking of course Simon owns a gaming chair. I should've known

I wondered how many guards this place had. There were eighteen screens lined up over three rows of six, or in three sections of six. All of them were shut down. In front of it was a console. I assumed this was used to access security footage. Yet, without it active, there was little I could've done with it, so I did little and made like a tree.
I should probably check out that station in the center of the room, while I'm at it.


I examined the burger thoroughly. Could I have gone for a burger on top of the sandwich I'd eaten earlier? The answer was yes: burgers were always fine. Just had to decide if I trusted the burger...

I grabbed the burger and... oh, it was plastic. Something didn't feel quite right, though.

Pulling on the burger a little, I managed to break it apart. Inside was a little key.

I only had to find where to use it, now.


Nobody laughed. Not even myself. I felt so ashamed, I vacated the area without looking at the water cooler.
What about the shelf?

I looked through the tapes, hoping to discover something from a label or another. Alas, they were all unlabeled.

There's also the AC unit.

The same AC as the lounge? Wait, what lounge? I must have confused the AC with another.

All that's left is the shelf, and then we can switch places with Jasmine.
By making clever use of nearby computer chairs, I could add a few feet to my height, allowing me to reach the higher ledge where a bunch of suitcases were stashed. Still, when I got up onto the chair, it did a worrying cracking noise as if it was already on the verge of giving way under my weight.

I spoke to the chair, reassuring it. I grabbed a random suitcase and instantly, the chair broke apart, leaving me to fall onto the ground with a loud noise! The room shook slightly, and some VHS tapes fell off the shelves, the majority landing all over my body.

I grumbled to myself as I rose up to my feet. I hoped there was no other suitcase I needed to grab, because I figured I would've had to call Jasmine over. Speak of the devil; she just happened to wander back in.



She popped her head back into the other room. Thanks, Jas! Real helpful! I chased that out of my head, then I tried to open the suitcase. You either do or do not, there is no try; and I didn't. The suitcase was locked up by a bunch of screws.
At least, I brought it down if we ever found a screwdriver. Or some coins... classic escape room maneuver. I tried the one I kept from the bedroom, but it was too wide. Yep, screwdriver then.

Okay, time to swap rooms!




A lot of shelves had piles upon piles of paper, and everything was locked up behind a gate. There wasn't even any space to walk, so if you wanted to get anything out, you had to remove what was in the front first.





Following that, she also handed me a piece of paper. They were diagrams for the wires, pointing at where each should be connected, though which diagram was the right one wasn't clear.








I took a cursory look over the piece of paper. This looked pretty easy.

I didn't want to hurt her feelings, so I acted like I had to think really hard about it, leaning against a part of the console that didn't have a keyboard. In the meantime, Jasmine waved at me and left to examine the other room, where she would be more useful.

Not a lot of stuff here; interacting with the wires closes the door, interacting with the door has us switch again. I'll look at everything else first before we continue.
I didn't know what those dials were for. Was this some kind of large battery?

I brushed my hand on the back of my head, clearly embarrassed.
This was a blank screen. Nothing happened when I pressed on the keys.

From afar, I listened as the sound of a toilet being flushed was heard.

I looked for the fuse linked to the bathroom in this area, and then I flipped it off. From afar, I heard a scream as the lights probably went down.

I talked to myself before giving her sight back, flipping the fuse back to on.


Then, I looked at the piece of paper Jasmine left me. On it was a bunch of diagrams telling me how to operate this piece of junk. I had to put the wires in this hole... and that one... A green here... a red there... blue here and over there... Didn't work. That was the first diagram crossed out. I tried the second, same thing.

Trying to solve this big brain style, I switched my method of elimination by going in from the end instead. That only made my job harder on me because... Turns out, the next diagram on the list was the correct one! I wasted some time trying them out from the end, after going halfway from the start.


The screen next to the wires lit up once they were all in.

I didn't want to gloat, but I wanted to talk to her about this puzzle. It was hardly one anyway: the wires matched a configuration in the lot, and it had been really easy to figure out. Why couldn't she have done it?
















She stormed out of the room after I made fun of Schrodinger's Cat too much. I couldn't help it; at this moment in my life, even just the mention of that thing made me facepalm. The topic of the wires completely escaped my mind, but at this point, she certainly wouldn't answer it until she simmered down.


The square with yellow and green operated like a tactile mouse. I quickly made work of this little thing, and then a nearby click echoed.
This was the puzzle in the original game; I'll post it at the end of this update.

Soon after that, Jasmine appeared in the doorframe.





I capitulated in front of her insistence. It was true she hadn't done a whole lot yet... Agreeing to her demand, I reached for the box, while she quickly slipped back, knowing the door would close. When I opened it and then took the tool out...

It's hard to see because of the text box, but there's an opening at the bottom of the door that makes it so the room isn't completely dark. This is also how they pass the screwdriver back and forth.

She paused for a little bit.





BGM: Silence
That would prove to be a strange mistake indeed, when I suddenly heard something bizarre...
BGM: Abyssal Snarl
The sound of glass shattering reached my ears. Did someone jump through a window? No, there were no windows here. Well, maybe on the PCs there would be windows, but... the PCs!


The sounds of windows being smashed one after another echoed through the dimly lit room. I couldn't understand what Jasmine was doing.



The screwdriver and the hammer were both sent back under the door.

I put the screwdriver back in the box, and quickly grabbed the hammer to stash it back in my coat. I stepped out and witnessed the outcome.





She pointed at the screen. Oh, right, it was currently displayed on it.


She hurried out of here, still embarrassed about her behavior.

BGM: Silence
I left the area to also take care of a door, entering the password quickly before coming back up the stairs. Within the next minute, we were back up. I had a thought for the screwdriver we had to leave behind. Goodbye, Mr. Screwdriver- I'd never forget you.
BGM: Agoraphobic Sloth
The screen that hadn't been smashed was lit up, and I could see a live feed of one of the rooms. It looked like a church or something like that.

Now that everything was open, it was easier for me to sit down and use the console. It looked a little like a computer interface, so it didn't take very long for me to get used to it. Around the system were a lot of files. Folders upon folders numbered in strange sequences were lining up the database. If someone would've asked me how many files there were, I would've answered a lot- the only way to refer to this many files.





Jasmine inquisitively arched a brow.






BGM: Abyssal Snarl

But what I cared for is that Jasmine wasn't giving me the entire truth. There had been something on the screens that she didn't want me to see. Was it personal? Was it worse? Was it incriminating?
Before I could truly dwell on it, the check finished. There was only a single, uncorrupted file remaining. I pulled it up and booted it up, expecting a text file or something, but it was video.




On the screen, they were arguing. It had no sound, only picture. They were in a scanner room of some sort. After a while, the twin ran through the scanners.

I looked over at Jasmine, who pointed at the screen as if to tell me to keep looking. The feed wasn't done giving us information. Ray was panicking. He had his back to the wall, both of his hands grabbing onto the surface, as if he was trying to rip his nails off. Slowly, something was rolling back into focus.
It was the twin's head.
-----
Here is the original puzzle found on the screen in the side room in the original game:
